7/31/2008 17:21:52
//=====================================================//
[ MainThread ] Client MainThread successfully registered.
[ MainThread ] Luxor 1.0.5.34 S
[ MainThread ] CommandLine Arguments:
[ MainThread ]    
[ MainThread ] Memory: Allocated heap: Main Memory [499605]
[ MainThread ] Memory: Allocated heap: Image Memory [6859554]
[ MainThread ] Memory: Allocated heap: Graphics Memory [1102605]
[ MainThread ] Memory: Allocated hunk: Scene Graph Blt Pool [430461]
[ MainThread ] Memory: Allocated hunk: Graphics Events [15805]
[ MainThread ] Memory: Allocated hunk: DX8 Command Stream [14272]
[ MainThread ] Memory: Allocated hunk: Particle System Memory [1105920]
[ MainThread ] Memory: Allocated heap: Sound Memory [67859]
[ MainThread ] Memory: Allocated hunk: Music Memory [32]
[ MainThread ] Memory: Allocated heap: UI Memory [896025]
[ MainThread ] Memory: Allocated heap: 3d Sound Memory [15728640]
[ MainThread ] Memory: Allocated heap: Game Memory [208930]
[ MainThread ] Memory: Allocated heap: Physics Entities [6495]
[ MainThread ] Memory: Allocated hunk: Physics Collisions [75267]
[ MainThread ] Total Memory Allocated: [27011470]
[ MainThread ] CPU Detection...
[ MainThread ] ...Manufacturer: Advanced Micro Devices, Inc.
[ MainThread ] ...Processor: Athlon
[ MainThread ] ...Features:
[ MainThread ] ......FPU
[ MainThread ] ......MMX
[ MainThread ] ......SSE
[ MainThread ] Ending CPU Detection
[ MainThread ] 
[ MainThread ] Beginning Main Loop...
[ MainThread ] Testing for Hardware Acceleration...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...GetAdapterCount(): 1
[ MainThread ] Hardware Acceleration Found!
[ MainThread ] 
[ MainThread ] ...RegisterClass(): Success!
[ MainThread ] ...CreateWindow(): Success!
[ MainThread ] Touching Memory: 28 ms
[ MainThread ] 
[ MainThread ] Initializing DirectX Graphics 8...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...GetAdapterCount(): 1
[ MainThread ] .....Description: NVIDIA GeForce FX 5600XT
[ MainThread ] ........Driver: nv4_disp.dll
[ MainThread ] ........Version: 6.14.10.7801
[ MainThread ] ........Desktop: 1680x1050x32 60 hz
[ MainThread ] ........GetAdapterModeCount(): 26
[ MainThread ] ...GetDesktopInfo( 1680x1050x32 )
[ MainThread ] ...TestMode( 800, 600, 16, fullscreen ): 60 hzSuccess!
[ MainThread ] ...CreateDevice(): Success!
[ MainThread ] ...CheckDeviceFormat( D3DFMT_A8R8G8B8 ): Success!
[ MainThread ] ...CheckDeviceFormat( D3DFMT_A4R4G4B4 ): Success!
[ MainThread ] ...CreateVertexBuffer( 4000 ): Success!
[ MainThread ] DirectX Graphics 8 Initialized!
[ MainThread ] 
[ MainThread ] 
[ MainThread ] Initializing FMOD...
[ MainThread ] ...FSOUND_SetOutput(): Success!
[ MainThread ] ...FSOUND_SetDriver( 0 ): Success!
[ MainThread ] ...FSOUND_GetDriverName(): Первичный звуковой драйвер
[ MainThread ] ...FSOUND_SetMixer(): Success!
[ MainThread ] ...FSOUND_SetMemorySystem(): Success!
[ MainThread ] ...FSOUND_SetMinHardwareChannels( 32 ): Success!
[ MainThread ] ...FSOUND_Init( 44100, 64 ): Success!
[ MainThread ] ...IDirectSound::GetCaps(): Success!
[ MainThread ] ...Min Sample Rates: 4000 96000
[ MainThread ] FMOD Initialized!
[ MainThread ] 
[ WorkerMain ] Client WorkerMain successfully registered.
[ WorkerHS ] Client WorkerHS successfully registered.
[ WorkerMain ] Thread WorkerMain successfully registered
[ WorkerMain ] loadSoundLibrary(  data/music/music.sl3 )
[ WorkerMain ] loadSoundLibrary(  data/sound/sounds.sl3 )
[ WorkerMain ] ...Creating Sample( data/sound/collapse_1.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/collapse_2.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/collapse_3.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/collapse_4.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/collapse_5.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/collide_spheres_path.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/collide_spheres_shot.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/launch_sphere.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/button_click.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/button_highlight.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/catch_coin.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/catch_gem.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/catch_powerup_fireball.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/catch_powerup_lightning.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/catch_powerup_wild.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/catch_powerup_shot_speed.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/catch_powerup_color_bomb.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/collapse_scarab.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/launch_wild.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/spawn_coin.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/spawn_gem.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/spawn_powerup.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/catch_powerup_reverse.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/catch_powerup_slow.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/catch_powerup_stop.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/launch_fireball.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/launch_lightning.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/collapse_fireball.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/warning.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bonus_scarab_collapse.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bonus_scarab_move.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/progress_complete.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bullet_reload.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/bullet_swap.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/level_complete.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/game_over.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/game_win.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/foul.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/level_intro.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/dialog_extro.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/dialog_intro.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/high_score.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/extra_life.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/spheres_roll.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/stage_complete.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/spawn_new_group.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/new_record.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/score_tally.ogg ): Success
[ WorkerMain ] ...Creating Sample( data/sound/level_advance.ogg ): Success
[ WorkerMain ] Thread WorkerMain successfully unregistered
[ MainThread ] Total Load Time: 8184
[ MainThread ] 
[ MainThread ] Shutting Down DirectX Graphics 8...
[ MainThread ] ...Release( s_polyVertexBuffer ): Success!
[ MainThread ] ...Release( IDirect3DDevice8 ): Success(0)
[ MainThread ] ...GetCount( IDirect3D8 ): 1
[ MainThread ] ...Release( IDirect3D8 ): Success!
[ MainThread ] DirectX Graphics 8 Terminated!
[ MainThread ] 
[ MainThread ] ...DestroyWindow(): Success!
[ MainThread ] ...UnregisterClass(): Success!
[ MainThread ] ...Releasing Sample( data/sound/level_advance.ogg )
[ MainThread ] ...Releasing Sample( data/sound/score_tally.ogg )
[ MainThread ] ...Releasing Sample( data/sound/new_record.ogg )
[ MainThread ] ...Releasing Sample( data/sound/spawn_new_group.ogg )
[ MainThread ] ...Releasing Sample( data/sound/stage_complete.ogg )
[ MainThread ] ...Releasing Sample( data/sound/spheres_roll.ogg )
[ MainThread ] ...Releasing Sample( data/sound/extra_life.ogg )
[ MainThread ] ...Releasing Sample( data/sound/high_score.ogg )
[ MainThread ] ...Releasing Sample( data/sound/dialog_intro.ogg )
[ MainThread ] ...Releasing Sample( data/sound/dialog_extro.ogg )
[ MainThread ] ...Releasing Sample( data/sound/level_intro.ogg )
[ MainThread ] ...Releasing Sample( data/sound/foul.ogg )
[ MainThread ] ...Releasing Sample( data/sound/game_win.ogg )
[ MainThread ] ...Releasing Sample( data/sound/game_over.ogg )
[ MainThread ] ...Releasing Sample( data/sound/level_complete.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bullet_swap.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bullet_reload.ogg )
[ MainThread ] ...Releasing Sample( data/sound/progress_complete.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_scarab_move.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_scarab_collapse.ogg )
[ MainThread ] ...Releasing Sample( data/sound/warning.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_fireball.ogg )
[ MainThread ] ...Releasing Sample( data/sound/launch_lightning.ogg )
[ MainThread ] ...Releasing Sample( data/sound/launch_fireball.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_stop.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_slow.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_reverse.ogg )
[ MainThread ] ...Releasing Sample( data/sound/spawn_powerup.ogg )
[ MainThread ] ...Releasing Sample( data/sound/spawn_gem.ogg )
[ MainThread ] ...Releasing Sample( data/sound/spawn_coin.ogg )
[ MainThread ] ...Releasing Sample( data/sound/launch_wild.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_scarab.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_color_bomb.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_shot_speed.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_wild.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_lightning.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_fireball.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_gem.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_coin.ogg )
[ MainThread ] ...Releasing Sample( data/sound/button_highlight.ogg )
[ MainThread ] ...Releasing Sample( data/sound/button_click.ogg )
[ MainThread ] ...Releasing Sample( data/sound/launch_sphere.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collide_spheres_shot.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collide_spheres_path.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_5.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_4.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_3.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_2.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_1.ogg )
[ MainThread ] 
[ MainThread ] Shutting Down FMOD...
[ MainThread ] ...Allocated Memory: 0
[ MainThread ] ...Current Memory Usage: 102116
[ MainThread ] ...Peak Memory Usage: 13630520
[ MainThread ] ...FSOUND_Close(): Success!
[ MainThread ] FMOD Terminated!
[ MainThread ] 
[ MainThread ] Ending Main Loop...
[ MainThread ] 
[ MainThread ] 
[ MainThread ] Heap Memory:
[ MainThread ] ...Main Memory Allocs:[1030] Frees:[1025] Overflow:[173]Peak:[501397] Largest:[499285] Size:[320] Frag:[0.00] LEAK
[ MainThread ] ......mutex.cpp [51]  (64)
[ MainThread ] ......mutex.cpp [51]  (64)
[ MainThread ] ......mutex.cpp [51]  (64)
[ MainThread ] ......mutex.cpp [51]  (64)
[ MainThread ] ......mutex.cpp [51]  (64)
[ MainThread ] ...Image Memory Allocs:[301] Frees:[301] Overflow:[1]Peak:[6907968] Largest:[6859554] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...Graphics Memory Allocs:[2778] Frees:[2778] Overflow:[0]Peak:[1093664] Largest:[1102605] Size:[0] Frag:[0.00] OK
[ MainThread ] ...Sound Memory Allocs:[309] Frees:[309] Overflow:[6]Peak:[68480] Largest:[67859] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...UI Memory Allocs:[4330] Frees:[4330] Overflow:[0]Peak:[887488] Largest:[896025] Size:[0] Frag:[0.00] OK
[ MainThread ] ...3d Sound Memory Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[15728640] Size:[0] Frag:[0.00] OK
[ MainThread ] ...Game Memory Allocs:[5] Frees:[5] Overflow:[0]Peak:[110432] Largest:[208930] Size:[0] Frag:[0.00] OK
[ MainThread ] ...Physics Entities Allocs:[33] Frees:[33] Overflow:[0]Peak:[2176] Largest:[6495] Size:[0] Frag:[0.00] OK
[ MainThread ] Hunk Memory:
[ MainThread ] ...Scene Graph Blt Pool Peak:[24384] Size:[0]
[ MainThread ] ...Graphics Events Peak:[0] Size:[0]
[ MainThread ] ...DX8 Command Stream Peak:[7968] Size:[0]
[ MainThread ] ...Particle System Memory Peak:[1105920] Size:[0]
[ MainThread ] ...Music Memory Peak:[0] Size:[0]
[ MainThread ] ...Physics Collisions Peak:[0] Size:[0]
[ MainThread ] Memory: Total Memory Allocs[8786] Frees:[8781] Peak:[10709877] Size:[320]
